Our STEM project

Our school has been following the STEM path for the last two years now and has been doing so on three fronts: Curricular innovation, teacher training and implementation of technology for education. We are currently at a stage of technological integration and curricular implementation.

During the last two years, we have carried out a curricular revision at different levels and grades (with special emphasis on preschool and primary school), which has allowed us to incorporate STEM learning experiences. 

The first results were visible in Preschool, Primary school as through experiences in some grades in Middle School. 

We are taking advantage of and enjoying the IB curricular structure to create units of inquiry and transdisciplinary units that allow students to learn with STEM experiences, and we have opened different spaces for such activities, such as our extracurricular activities.

Since the end of 2018, the school has been promoting and conducting multiple oportunities for our teachers to develop STEM approaches, especially in the areas of science, mathematics and technology, which have been deployed through the entire school teaching team thanks to cascade training sessions in which we have been very effective in transmitting new ways of teaching and learning. We have also acquired significant STEM bibliographic resources and have subscriptions to related publications.

Since 2019 we have acquired and used new technological tools for education, which are 100% compatible with the STEM approach. We have ideal information and communication systems for storing, designing, processingaccessing, and creating meaningful learning experiences.

We have renovated our digital campus, with a new Moodle based LMS platform.  We have a streaming system for semi-presential classes, a virtual class system, a design laboratory and a technology laboratory.  State-of-the-art interactive screens are installed in 22 classrooms.   Our educational technology project also includes the learning of programming languages, the use of Minecraft EDU, 3D printers, Arduino kits and RaspBerry Pi.